ARTICLE

UX & product design that win

8 minutes read

Written by Oana Mihail

Lead UI/UX

Share this article on

an easy-to-read guide for founders and teams

Great products don’t win because they ship the most features. They win because they reduce uncertainty, solve the right problems, and make it effortless for people to succeed. That’s the job of UX and Product Design.

Below is a simple, practical walkthrough, from the very first discovery workshop to ongoing optimization, showing how design turns ideas into measurable results.

why UX & Product Design matter

  1. Cut risk early
    Learn fast before you build. Discovery, quick research, and prototyping expose wrong assumptions early, so engineering time goes into validated bets.

  2. Improve conversion and retention
    Clear flows, helpful copy, and accessible UI increase task success and reduce drop-offs. Better UX → better activation, adoption, and repeat use.

  3. Align the team
    Design gives everyone a shared plan: what we’re solving, for whom, and how we’ll measure “done.” Fewer debates, fewer reworks.

  4. Prove ROI
    Tie changes to metrics: time-to-first-value, checkout completion, support tickets, 7-day retention. When UX moves a KPI, it’s easy to justify the next iteration.

the discovery workshop: your highest-leverage start

A discovery workshop is a focused working session to remove ambiguity and create a plan you can execute. Done well, it:

  • Frames the right problem: turns opinions into testable hypotheses
  • Aligns stakeholders: goals, constraints, and success criteria are explicit
  • Maps value & viability: balances user needs, business outcomes, and technical reality
  • Seeds metrics: drafts a simple scorecard (e.g., HEART: Happiness, Engagement, Adoption, Retention, Task success)

What we actually do in the room

  • Quick stakeholder interviews and goal setting
  • Post-ups & affinity mapping to surface themes fast
  • Customer journeys and storyboards to reveal friction points
  • Prioritization (MoSCoW/ICE) to pick a lean first release
  • Risk register and next experiments so learning continues next week

What you leave with

  • A one-page problem statement and target outcomes
  • Proto-personas/JTBD, top use cases, and first user flows
  • A research & testing plan (what we’ll validate next)
  • An experiment backlog connected to your KPIs

heuristic evaluations: fast, low-cost usability wins

A heuristic evaluation is a structured expert review against proven principles (like Nielsen’s 10 heuristics). It’s perfect when you need speed or don’t yet have users to test with.

When to run it

  • Early prototypes (catch issues before dev)
  • Pre-redesign audits (find the highest-ROI fixes)
  • Post-launch triage (translate complaints into action)

What you get

  • A clear list of issues by severity, linked to a heuristic (e.g., “Match real-world language,” “Prevent errors”)
  • Quick wins you can tackle immediately
  • Design recommendations you can A/B test later

a resilient design process (looped, not linear)


Think in tight loops: UnderstandExplore/ IdeateMaterializeMeasure.

  1. Understand
    Research, analytics review, competitor scan, stakeholder goals, and a simple metric plan (HEART style).
    Outcome: a sharp problem definition and a plan to learn.

  2. Explore / Ideate
    Information architecture, flows, wireframes, and interactive prototypes. Quick usability tests and heuristic checks tighten the loop.
    Outcome: clarity on what to build and why.

  3. Materialize
    High-fidelity UI, micro-interactions, empty and error states, accessibility. Establish design tokens and a component library so future work is faster and consistent.
    Outcome: scalable quality; fewer design-dev mismatches.

  4. Measure
    Ship with analytics. Track adoption, task success, retention, and sentiment. Run A/B tests and continuous UX improvements.
    Outcome: compounding gains and a clear ROI story.

capabilities to business outcomes


Using a typical UI/UX services stack as a guide:

  • Discovery workshops → faster alignment, fewer pivots, sharper scopes
  • Research & strategy (audits, IA, user journeys) → fewer unknowns, higher conversion
  • Heuristic evaluations → immediate usability wins, smarter testing roadmaps
  • Experience design & prototyping → de-risked features, better task success
  • Design systems & tokens → speed at scale, consistent quality, easier handoff
  • Accessibility & performance checks → broader reach, better SEO, lower support load
  • Usability testing & CRO → continuous lift in activation, retention, and revenue.

make it measurable from day one

Use a simple scorecard (HEART)

  • Happiness: CSAT/NPS, feedback trends
  • Engagement: sessions per user, key action depth
  • Adoption: new users completing the first key action
  • Retention: 7/30-day return rate
  • Task success: completion rate, time on critical path, error rate

Tell the money story

  • Onboarding time ↓ → support cost ↓
  • Checkout friction ↓ → conversion ↑ → revenue ↑
  • Dev rework ↓ → budget and timeline protection

what stakeholders should remember

we remove uncertainty early with discovery and quick tests.

  • We build less, learn more through prototypes and heuristics.
  • We scale quality with systems, tokens, and accessibility.
  • We prove impact with a clear metric plan (HEART) and ROI framing.

ready to put this to work?

If you’re at idea stage, pre-MVP, or mid-product with mixed results, start with a half-day discovery workshop and a heuristic audit. You’ll leave with a focused problem statement, a lean testing plan, and the first set of high-ROI fixes, so your next sprint ships with confidence.

Share this article on